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Call of Duty : Modern Warfare 3 { 1.24 } #Bytes + offsets

Discussion dans 'Call of Duty : Modern Warfare 3' créé par BҽʂƚPσρυɳ, 26 Juin 2014.

  1. BҽʂƚPσρυɳ

    BҽʂƚPσρυɳ Administrateur

    Hors Ligne
    Salut,

    Recovery Stats :

    Stats :
    Code:
    0x1c1947c : Prestige
    0x1c1926c { 0x18, 0xa5, 0x1a, 0 } : Level 80
    0x1c19484 : Score
    0x1c194e0 : Wins
    0x1c194e4 : Losses
    0x1c194e8 : Ties
    0x1c194ec : Winstreak
    0x1c194b0 : Scorestreak
    0x1c194ac : Kills
    0x1c194b4 : Deaths
    0x1c194bc : Assists
    0x1c194c0 : Headshots
    0x1c194f8 : Hits
    0x1c194fc : Misses
    0x1c1b2db : Tokena
    0x1c1b376 : MW
    0x1c1b37b : WAW
    0x1c1b381 : MW2
    0x1c1b388 : BO1
    0x1c1b2e3 : Classes
    0x1c1b331 : Time Played XP
    0x1c1b339 : Time Played Weapons
    
    C# Level 1-80 :
    Code:
    byte[] Level;
    if (this.numericUpDown1.Text == "1")
    {
    Level = new byte[4];
    byte[] buffer5 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer5);
    }
    else if (this.numericUpDown1.Text == "2")
    {
    Level = new byte[4];
    Level[0] = 8;
    Level[1] = 7;
    byte[] buffer6 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer6);
    }
    else if (this.numericUpDown1.Text == "3")
    {
    Level = new byte[4];
    Level[0] = 0xb8;
    Level[1] = 11;
    byte[] buffer7 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer7);
    }
    else if (this.numericUpDown1.Text == "4")
    {
    Level = new byte[4];
    Level[0] = 0xc0;
    Level[1] = 0x12;
    byte[] buffer8 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer8);
    }
    else if (this.numericUpDown1.Text == "5")
    {
    Level = new byte[4];
    Level[0] = 0x58;
    Level[1] = 0x1b;
    byte[] buffer9 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer9);
    }
    else if (this.numericUpDown1.Text == "6")
    {
    Level = new byte[4];
    Level[0] = 0x1c;
    Level[1] = 0x25;
    byte[] buffer10 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer10);
    }
    else if (this.numericUpDown1.Text == "7")
    {
    Level = new byte[4];
    Level[0] = 12;
    Level[1] = 0x30;
    byte[] buffer11 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer11);
    }
    else if (this.numericUpDown1.Text == "8")
    {
    Level = new byte[4];
    Level[0] = 140;
    Level[1] = 60;
    byte[] buffer12 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer12);
    }
    else if (this.numericUpDown1.Text == "9")
    {
    Level = new byte[4];
    Level[0] = 0x9c;
    Level[1] = 0x4a;
    byte[] buffer13 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer13);
    }
    else if (this.numericUpDown1.Text == "10")
    {
    Level = new byte[4];
    Level[0] = 0xd8;
    Level[1] = 0x59;
    byte[] buffer14 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer14);
    }
    else if (this.numericUpDown1.Text == "11")
    {
    Level = new byte[4];
    Level[0] = 120;
    Level[1] = 0x69;
    byte[] buffer15 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer15);
    }
    else if (this.numericUpDown1.Text == "12")
    {
    Level = new byte[4];
    Level[1] = 0x7d;
    byte[] buffer16 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer16);
    }
    else if (this.numericUpDown1.Text == "13")
    {
    Level = new byte[4];
    Level[0] = 0x7c;
    Level[1] = 0x92;
    byte[] buffer17 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer17);
    }
    else if (this.numericUpDown1.Text == "14")
    {
    Level = new byte[4];
    Level[0] = 0xec;
    Level[1] = 0xa9;
    byte[] buffer18 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer18);
    }
    else if (this.numericUpDown1.Text == "15")
    {
    Level = new byte[4];
    Level[0] = 80;
    Level[1] = 0xc3;
    byte[] buffer19 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer19);
    }
    else if (this.numericUpDown1.Text == "16")
    {
    Level = new byte[4];
    Level[0] = 180;
    Level[1] = 220;
    byte[] buffer20 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer20);
    }
    else if (this.numericUpDown1.Text == "17")
    {
    Level = new byte[4];
    Level[1] = 250;
    byte[] buffer21 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer21);
    }
    else if (this.numericUpDown1.Text == "18")
    {
    byte[] buffer22 = new byte[] { 0x40, 0x19, 1, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer22);
    }
    else if (this.numericUpDown1.Text == "19")
    {
    byte[] buffer23 = new byte[] { 0x74, 0x3a, 1, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer23);
    }
    else if (this.numericUpDown1.Text == "20")
    {
    byte[] buffer24 = new byte[] { 0x9c, 0x5d, 1, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer24);
    }
    else if (this.numericUpDown1.Text == "21")
    {
    byte[] buffer25 = new byte[] { 0xc4, 0x80, 1, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer25);
    }
    else if (this.numericUpDown1.Text == "22")
    {
    byte[] buffer26 = new byte[] { 0xd4, 0xa7, 1, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer26);
    }
    else if (this.numericUpDown1.Text == "23")
    {
    byte[] buffer27 = new byte[] { 0xd8, 0xd0, 1, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer27);
    }
    else if (this.numericUpDown1.Text == "24")
    {
    byte[] buffer28 = new byte[] { 0xd0, 0xfb, 1, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer28);
    }
    else if (this.numericUpDown1.Text == "25")
    {
    byte[] buffer29 = new byte[] { 0xbc, 40, 2, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer29);
    }
    else if (this.numericUpDown1.Text == "26")
    {
    byte[] buffer30 = new byte[] { 0xa8, 0x55, 2, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer30);
    }
    else if (this.numericUpDown1.Text == "27")
    {
    byte[] buffer31 = new byte[] { 0x7c, 0x86, 2, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer31);
    }
    else if (this.numericUpDown1.Text == "28")
    {
    byte[] buffer32 = new byte[] { 0x44, 0xb9, 2, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer32);
    }
    else if (this.numericUpDown1.Text == "29")
    {
    Level = new byte[4];
    Level[1] = 0xee;
    Level[2] = 2;
    byte[] buffer33 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer33);
    }
    else if (this.numericUpDown1.Text == "30")
    {
    byte[] buffer34 = new byte[] { 0xb0, 0x24, 3, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer34);
    }
    else if (this.numericUpDown1.Text == "31")
    {
    byte[] buffer35 = new byte[] { 0x54, 0x5d, 3, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer35);
    }
    else if (this.numericUpDown1.Text == "32")
    {
    byte[] buffer36 = new byte[] { 0xec, 0x97, 3, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer36);
    }
    else if (this.numericUpDown1.Text == "33")
    {
    byte[] buffer37 = new byte[] { 0x6c, 0xd6, 3, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer37);
    }
    else if (this.numericUpDown1.Text == "34")
    {
    byte[] buffer38 = new byte[] { 0xe0, 0x16, 4, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer38);
    }
    else if (this.numericUpDown1.Text == "35")
    {
    byte[] buffer39 = new byte[] { 0x48, 0x59, 4, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer39);
    }
    else if (this.numericUpDown1.Text == "36")
    {
    byte[] buffer40 = new byte[] { 0xa4, 0x9d, 4, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer40);
    }
    else if (this.numericUpDown1.Text == "37")
    {
    byte[] buffer41 = new byte[] { 0xf4, 0xe3, 4, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer41);
    }
    else if (this.numericUpDown1.Text == "38")
    {
    byte[] buffer42 = new byte[] { 0x2c, 0x2e, 5, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer42);
    }
    else if (this.numericUpDown1.Text == "39")
    {
    byte[] buffer43 = new byte[] { 0x58, 0x7a, 5, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer43);
    }
    else if (this.numericUpDown1.Text == "40")
    {
    byte[] buffer44 = new byte[] { 120, 200, 5, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer44);
    }
    else if (this.numericUpDown1.Text == "41")
    {
    byte[] buffer45 = new byte[] { 140, 0x18, 6, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer45);
    }
    else if (this.numericUpDown1.Text == "42")
    {
    byte[] buffer46 = new byte[] { 0x94, 0x6a, 6, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer46);
    }
    else if (this.numericUpDown1.Text == "43")
    {
    byte[] buffer47 = new byte[] { 0x84, 0xc0, 6, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer47);
    }
    else if (this.numericUpDown1.Text == "44")
    {
    byte[] buffer48 = new byte[] { 0x40, 0xf5, 6, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer48);
    }
    else if (this.numericUpDown1.Text == "45")
    {
    byte[] buffer49 = new byte[] { 0x40, 0x72, 7, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer49);
    }
    else if (this.numericUpDown1.Text == "46")
    {
    byte[] buffer50 = new byte[] { 12, 0xce, 7, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer50);
    }
    else if (this.numericUpDown1.Text == "47")
    {
    byte[] buffer51 = new byte[] { 0xcc, 0x2b, 8, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer51);
    }
    else if (this.numericUpDown1.Text == "48")
    {
    byte[] buffer52 = new byte[] { 220, 0x52, 8, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer52);
    }
    else if (this.numericUpDown1.Text == "49")
    {
    byte[] buffer53 = new byte[] { 0x10, 0xf1, 8, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer53);
    }
    else if (this.numericUpDown1.Text == "50")
    {
    byte[] buffer54 = new byte[] { 0xcc, 0x57, 9, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer54);
    }
    else if (this.numericUpDown1.Text == "51")
    {
    byte[] buffer55 = new byte[] { 0xe0, 0xc0, 9, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer55);
    }
    else if (this.numericUpDown1.Text == "52")
    {
    byte[] buffer56 = new byte[] { 0x84, 0x2b, 10, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer56);
    }
    else if (this.numericUpDown1.Text == "53")
    {
    byte[] buffer57 = new byte[] { 60, 0x9b, 10, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer57);
    }
    else if (this.numericUpDown1.Text == "54")
    {
    byte[] buffer58 = new byte[] { 0xb0, 13, 11, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer58);
    }
    else if (this.numericUpDown1.Text == "55")
    {
    byte[] buffer59 = new byte[] { 0x7c, 130, 11, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer59);
    }
    else if (this.numericUpDown1.Text == "56")
    {
    byte[] buffer60 = new byte[] { 0x74, 0xf8, 11, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer60);
    }
    else if (this.numericUpDown1.Text == "57")
    {
    byte[] buffer61 = new byte[] { 120, 0x21, 12, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer61);
    }
    else if (this.numericUpDown1.Text == "58")
    {
    byte[] buffer62 = new byte[] { 0x74, 0xf2, 12, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer62);
    }
    else if (this.numericUpDown1.Text == "59")
    {
    byte[] buffer63 = new byte[] { 0xf8, 0x72, 13, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer63);
    }
    else if (this.numericUpDown1.Text == "60")
    {
    byte[] buffer64 = new byte[] { 0x38, 0xf6, 13, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer64);
    }
    else if (this.numericUpDown1.Text == "61")
    {
    byte[] buffer65 = new byte[] { 8, 0x7b, 14, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer65);
    }
    else if (this.numericUpDown1.Text == "62")
    {
    byte[] buffer66 = new byte[] { 0x18, 6, 15, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer66);
    }
    else if (this.numericUpDown1.Text == "63")
    {
    byte[] buffer67 = new byte[] { 0x54, 0x92, 15, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer67);
    }
    else if (this.numericUpDown1.Text == "64")
    {
    byte[] buffer68 = new byte[] { 0xe8, 0x20, 0x10, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer68);
    }
    else if (this.numericUpDown1.Text == "65")
    {
    byte[] buffer69 = new byte[] { 100, 0xb3, 0x10, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer69);
    }
    else if (this.numericUpDown1.Text == "66")
    {
    byte[] buffer70 = new byte[] { 0x9c, 0x48, 0x11, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer70);
    }
    else if (this.numericUpDown1.Text == "67")
    {
    byte[] buffer71 = new byte[] { 0x90, 0xe0, 0x11, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer71);
    }
    else if (this.numericUpDown1.Text == "68")
    {
    byte[] buffer72 = new byte[] { 120, 0x7a, 0x12, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer72);
    }
    else if (this.numericUpDown1.Text == "69")
    {
    byte[] buffer73 = new byte[] { 0x10, 0x19, 0x13, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer73);
    }
    else if (this.numericUpDown1.Text == "70")
    {
    Level = new byte[4];
    Level[1] = 0xba;
    Level[2] = 0x13;
    byte[] buffer74 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer74);
    }
    else if (this.numericUpDown1.Text == "71")
    {
    byte[] buffer75 = new byte[] { 240, 90, 20, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer75);
    }
    else if (this.numericUpDown1.Text == "72")
    {
    byte[] buffer76 = new byte[] { 0x4c, 3, 0x15, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer76);
    }
    else if (this.numericUpDown1.Text == "73")
    {
    byte[] buffer77 = new byte[] { 0xe0, 170, 0x15, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer77);
    }
    else if (this.numericUpDown1.Text == "74")
    {
    byte[] buffer78 = new byte[] { 80, 0x58, 0x16, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer78);
    }
    else if (this.numericUpDown1.Text == "75")
    {
    byte[] buffer79 = new byte[] { 0x88, 6, 0x17, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer79);
    }
    else if (this.numericUpDown1.Text == "76")
    {
    byte[] buffer80 = new byte[] { 12, 0xb9, 0x17, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer80);
    }
    else if (this.numericUpDown1.Text == "77")
    {
    byte[] buffer81 = new byte[] { 0xf4, 0x6b, 0x18, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer81);
    }
    else if (this.numericUpDown1.Text == "78")
    {
    byte[] buffer82 = new byte[] { 0x80, 0x25, 0x19, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer82);
    }
    else if (this.numericUpDown1.Text == "79")
    {
    byte[] buffer83 = new byte[] { 0x22, 0x3d, 0x19, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer83);
    }
    else if (this.numericUpDown1.Text == "80")
    {
    byte[] buffer84 = new byte[] { 0x18, 0xa5, 0x1a, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer84);
    }
    
    C# Time Played :
    Code:
    // On suppose : numericUpDown1 = Jour, numericUpDown2 = Heure & numericUpDown3 = Min
    byte[] time;
    decimal num = 86400M;
    decimal num2 = 3600M;
    decimal num3 = 60M;
    decimal num4 = ((this.numericUpDown1.Value * num) + (this.numericUpDown2.Value * num2)) + (this.numericUpDown3.Value * num3);
    byte[] bytes = BitConverter.GetBytes(Convert.ToInt32(num4.ToString()));
    buffer = new byte[5];
    buffer[1] = bytes[3];
    buffer[2] = bytes[0];
    buffer[3] = bytes[1];
    buffer[4] = bytes[2];
    byte[] time = buffer;
    this.PS3.SetMemory(0x1c194ce, time);
    this.PS3.SetMemory(0x1c194d6, time);

    Unlock All :
    Elite Camo :

    Offset : 0x1c1b2ec
    byte :
    Code:
    0xff 
    Weapon 31 :

    Offset : 0x1c19240
    byte :
    Code:
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15
    0x1c19274
    Code:
    0xff, 0xff, 0, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0xa1, 0,
    0xe0, 0xa5, 0xa1, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0xa1, 0,
    0xae, 10, 0xa1, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0xa1, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 0x11, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30
    Title/Emblem/Challenge :

    Offset : 0x1c19f87
    Byte : http://pastebin.com/v8Zci3LN
    Offset : 0x1c1b0a0
    Byte :
    Code:
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff

    Bytes Logo :
    Bytes : Burger Town
    Code:
    0x5e, 1, 0x7f, 0x7f, 0x13, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x62, 0x75, 0x72, 0x67, 0x65, 0x72, 0x74, 0x6f, 0x77, 110, 0, 0, 0, 0, 0, 0, 0 };
    Bytes : Weed
    Code:
    0x5e, 1, 0x5f, 0x5f, 13, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x77, 0x65,0x65, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Moon
    Code:
    0x5e, 1, 0x5f, 0x5f, 13, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x6d, 0x6f, 0x6f, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Crane
    Code:
    0x5e, 1, 0x5f, 0x5f, 13, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 120, 0x72, 0x61, 0x79, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Infinity Ward
    Code:
    0x5e, 1, 0x7f, 0x7f, 15, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x69, 0x77, 0x6c, 0x6f, 0x67, 0x6f, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Car
    Code:
    0x5e, 1, 0x7f, 0x7f, 9, 100, 0x65, 0x61, 0x74, 0x68, 0x5f, 0x63, 0x61, 0x72, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Red Square
    Code:
    0x5e, 1, 0x6f, 0x6f, 14, 0x76, 0x65, 0x68, 0x5f, 0x68, 0x75, 100, 0x5f, 0x74, 0x61, 0x72, 0x67, 0x65, 0x74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Soldier
    Code:
    0x5e, 1, 0x4f, 0x4f, 0x12, 0x69, 0x77, 0x35, 0x5f, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x74, 0x72, 0x75, 0x63, 0x6b, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Main
    Code:
    0x5e, 1, 0x3d, 0x3d, 0x10, 0x69, 0x77, 0x35, 0x5f, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x66, 0x6c, 0x79, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Reset Name
    Code:
    new byte[1]
    Bytes : Green
    Code:
    0x5e, 50, 0x5e, 1, 90, 90, 0x12, 0x7f, 0x7f, 0x69, 0x77, 0x35, 0x5f, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x63, 0x61, 0x74, 0, 0, 0, 0, 0, 0
    Bytes : Yellow
    Code:
    0x5e, 0x33, 0x5e, 1, 90, 90, 0x12, 0x7f, 0x7f, 0x69, 0x77, 0x35, 0x5f, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x63, 0x61, 0x74, 0, 0, 0, 0, 0, 0
    Bytes : Facebook
    Code:
    0x5e, 1, 0x5f, 0x5f, 8, 70, 0x61, 0x63, 0x65, 0x62, 0x6f, 0x6f, 0x6b, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Claymore
    Code:
    0x5e, 1, 0x7f, 0x6f, 15, 0x77, 0x65, 0x61, 0x70, 0x6f, 110, 0x5f, 0x63, 0x6c, 0x61, 0x79, 0x6d, 0x6f, 0x72, 0x65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Mini Map
    Code:
    0x5e, 1, 0x7f, 0x7f, 0x13, 0x70, 0x6c, 0x61, 0x79, 0x6c, 0x69, 0x73, 0x74, 0x5f, 0x70, 0x6f, 0x70, 0x75, 0x6c, 0x61, 0x74, 0x69, 0x6f, 110, 0, 0, 0, 0, 0, 0, 0
    Bytes : Nuke
    Code:
    0x5e, 1, 0x5f, 0x5f, 20, 0x73, 0x70, 0x65, 0x63, 0x69, 0x61, 0x6c, 0x74, 0x79, 0x5f, 110, 0x75, 0x6b, 0x65, 0x5f, 0x63, 0x72, 0x61, 0x74, 0x65, 0, 0, 0, 0, 0, 0
    Bytes : Disconnect
    Code:
    0x5e, 1, 0x4d, 0x4d, 14, 110, 0x65, 0x74, 0x5f, 100, 0x69, 0x73, 0x63, 0x6f, 110, 110, 0x65, 0x63, 0x74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Cadena
    Code:
    0x5e, 1, 0x7f, 0x7f, 9, 0x69, 0x63, 0x6f, 110, 0x5f, 0x6c, 0x6f, 0x63, 0x6b, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Arrow 2
    Code:
    0x5e, 1, 0x6f, 0x5f, 11, 0x63, 0x68, 0x61, 0x69, 110, 0x5f, 0x61, 0x72, 0x72, 0x6f, 0x77, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Arrow
    Code:
    0x5e, 1, 0x6f, 0x4f, 4, 0x6d, 0x6f, 0x72, 0x65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : C.O.D Elite
    Code:
    0x5e, 1, 0x6f, 0x5f, 8, 0x65, 0x6c, 0x69, 0x74, 0x65, 0x5f, 0x61, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Blue Square
    Code:
    0x5e, 1, 0x6f, 0x5f, 11, 0x63, 0x6c, 0x61, 110, 0x6c, 0x76, 0x6c, 0x5f, 0x62, 0x6f, 120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Number 99
    Code:
    0x5e, 1, 0x4a, 0x4a, 9, 0x63, 0x6c, 0x61, 110, 0x6c, 0x76, 0x6c, 0x5f, 0x39, 0x5e, 1, 0x4a, 0x4a, 9, 0x63, 0x6c, 0x61, 110, 0x6c, 0x76, 0x6c, 0x5f, 0x39, 0, 0, 0
    Bytes : Moab
    Code:
    0x5e, 1, 0x5f, 0x4f, 10, 100, 0x65, 0x61, 0x74, 0x68, 0x5f, 0x6d, 0x6f, 0x61, 0x62, 0,0 
    Byes : Intervention
    Code:
    0x5e, 1, 0x7f, 0x4f, 14, 0x77, 0x65, 0x61, 0x70, 0x6f, 110, 0x5f, 0x63, 0x68, 0x65, 0x79,0x74, 0x61, 0x63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : AK47
    Code:
    0x5e, 1, 0x7f, 0x5f, 11, 0x77, 0x65, 0x61, 0x70, 0x6f, 110, 0x5f, 0x61, 0x6b, 0x34, 0x37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : RPG7
    Code:
    0x5e, 1, 0x7f, 0x7f, 11, 0x77, 0x65, 0x61, 0x70, 0x6f, 110, 0x5f, 0x72, 0x70, 0x67, 0x37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Black
    Code:
    0x5e, 0x39, 0x5e, 1, 90, 90, 0x12, 0x7f, 0x7f, 0x69, 0x77, 0x35, 0x5f, 0x63, 0x61, 0x72,100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x63, 0x61, 0x74, 0, 0, 0, 0, 0, 0
    Byes : Blue
    Code:
    0x5e, 0x34, 0x5e, 1, 90, 90, 0x12, 0x7f, 0x7f, 0x69, 0x77, 0x35, 0x5f, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x63, 0x61, 0x74, 0, 0, 0, 0, 0, 0
    Bytes : PINK
    Code:
    0x5e, 0x36, 0x5e, 1, 90, 90, 0x12, 0x7f, 0x7f, 0x69, 0x77, 0x35, 0x5f, 0x63, 0x61, 0x72,100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x63, 0x61, 0x74, 0, 0, 0, 0, 0, 0
    Bytes : RED
    Code:
    0x5e, 0x31, 0x5e, 1, 90, 90, 0x12, 0x7f, 0x7f, 0x69, 0x77, 0x35, 0x5f, 0x63, 0x61, 0x72,100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x63, 0x61, 0x74, 0, 0, 0, 0, 0, 0

    Classes :
    Classes Name :
    Code:
    Classe 1 : 0x1c1982c
    Classe 2 : 0x1c1988e
    Classe 3 : 0x1c198f0
    Classe 4 : 0x1c19952
    Classe 5 : 0x1c199b4
    Classe 6 : 0x1c19a16
    Classe 7 : 0x1c19a78
    Classe 8 : 0x1c19ada
    Classe 9 : 0x1c19b3c
    Classe 10 : 0x1c19b9e
    Classe 11 : 0x1c19c00
    Classe 12 : 0x1c19c62
    Classe 13 : 0x1c19cc4
    Classe 14 : 0x1c19d26
    Classe 15 : 0x1c19d88
    
    Modded Classes :
    Classes God Mode & Invisible :
    Code:
    Class 1 = 0x1c19803
    Class 2 = 0x1c19865
    Class 3 = 0x1c198c7
    Class 4 = 0x1c19929
    Class 5 = 0x1c1998b
    Class 6 = 0x1c199ed
    Class 7 = 0x1c19a4f
    Class 8 = 0x1c19ab1
    Class 9 = 0x1c19b13
    Class 10 = 0x1c19b75
    Class 11 = 0x1c19bd7
    Class 12 = 0x1c19c39
    Class 13 = 0x1c19c9b
    Class 14 = 0x1c19cfd
    Class 15 = 0x1c19d5f
    Voici les bytes :

    Code:
    0x01, 0x27, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0x07,
    0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0x6A, 0x00, 0x0F,
    0x00, 0x11, 0x00, 0x08, 0x00, 0x00, 0x00, 0x61, 0x00, 0x83, 0x00, 0x00, 0x00, 0x73,
    0x77, 0x61, 0x67, 0x2E, 0x63, 0x6C, 0x61, 0x73, 0x73, 0x00, 0x73, 0x73, 0x20, 0x32,
    0x00, 0x54, 0x20, 0x31, 0x00, 0x00, 0x76, 0x00, 0x20, 0x00, 0x20, 0x00, 0x20, 0x00,
    0x13, 0x00, 0x14, 0x00, 0x19, 0x00, 0x2D, 0x00, 0x26, 0x00, 0x27, 0x00, 0x02, 0x00,
    0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x06, 0x00, 0x6B
    

    Armes secondaires silencieuses : Desert Eagle, Magnum et MP412
    Voici les offset des 15 classes :
    Code:
    Classe 1 : 0x01c1980F
    Classe 2 : 0x01c19871
    Classe 3 : 0x01c198D3
    Classe 4 : 0x01c19935
    Classe 5 : 0x01c19997
    Classe 6 : 0x01c199F9
    Classe 7 : 0x01c19A5B
    Classe 8 :  0x01c19ABE
    Classe 9 : 0x01c19B1F
    Classe 10 : 0x01c19B81
    Classe 11 : 0x01c19BE3
    Classe 12 : 0x01c19C45
    Classe 13 : 0x01c19CA7
    Classe 14 : 0x01c19D09
    Classe 15 : 0x01c19D6B
    Voici les Bytes :
    Code:
    Desert Eagle : { 0x00, 0x04, 0x00, 0x12 }
    Magnum : { 0x00, 0x03, 0x00, 0x12 }
    Mp412 :{ 0x00, 0x02, 0x00, 0x12 }

    Aug HBAR :
    Code:
    { 11, 90, 0, 0, 0, 0, 0, 1, 0, 0x85 };
    0x1c19803 : Classe 1
    { 11, 90, 0, 5, 0, 0x11, 0, 2, 0, 0x39 };
    0x1c19865 : Classe 2
    { 11, 90, 0, 1, 0, 0, 0, 3, 0, 0x85 };
    0x1c198c7 : Classe 3
    { 11, 90, 0, 2, 0, 0, 0, 4, 0, 0x86 };
    0x1c19929 : Classe 4
    { 11, 90, 0, 0x11, 0, 0, 0, 5, 0, 140 };
    0x1c1998b : Classe 5
    { 11, 90, 0, 5, 0, 0, 0, 8, 0, 0x8b };
    0x1c199ed : Classe 6
    { 11, 90, 0, 5, 0, 0x11, 0, 2, 0, 0x39 };
    0x1c19a4f : Classe 7
    { 11, 90, 0, 0, 0, 0, 0, 10, 0, 0x85 };
    0x1c19ab1 : Classe 8
    { 11, 90, 0, 1, 0, 0, 0, 8, 0, 0x85 };
    0x1c19b13 : Classe 9
    { 11, 90, 0, 2, 0, 0, 0, 1, 0, 0x86 };
    0x1c19b75 : Classe 10
    { 11, 90, 0, 5, 0, 0, 0, 2, 0, 0x8b };
    0x1c19bd7 : Classe 11
    { 11, 90, 0, 0x11, 0, 0, 0, 3, 0, 140 };
    0x1c19c39 : Classe 12
    { 11, 90, 0, 2, 0, 0, 0, 4, 0, 0x86 };
    0x1c19c9b : Classe 13
    { 11, 90, 0, 1, 0, 0, 0, 5, 0, 0x85 };
    0x1c19cfd : Classe 14
    { 11, 90, 0, 0, 0, 0, 0, 8, 0, 0x85 };
    0x1c19d5f : Classe 15

    Non Host :
    Code:
    Laser : 0xb6703, On : 0x01
    No Fog : 0x18c9158, ON : 0, 0, 0, 0, 0, 0x53, 0xc5, 0x48, 0, 0x44, 5, 0, 1 -- Off : 0, 0, 0, 0, 0, 0x53, 0xc5, 0x48, 0, 0x44, 5, 0, 0
    Wallhack : 0x18c6476, ON : 0x58, 0x40, 0, 0x56, 0x76, 20, 0, 4, 1, 0, 5, 0x90, 0x40, 0x45, 0 -- OFF :  0x58, 0x40, 0, 0x56, 0x76, 20, 0, 4, 1, 0, 0, 0, 0, 0, 0
    UAV : 0x5f067, ON : 0x02, OFF : 0x01
    Promod : 0x18d53d4, ON : 0x43, Off : 0x42
    Third Person : 0x18cce7c, On : 0x01 - Off : 0x00
    RedBox : 0x65D14, ON : 0x60, 0x00, 0x00, 0x00
    
    Body Color :
    Red :
    Code:
    byte[] ON = new byte[] { 0x01 };
    PS3.SetMemory(0x018C6904, ON);
    byte[] RED = new byte[] { 0x4F };
    PS3.SetMemory(0x018C69D0, RED);
    Gold :
    Code:
     byte[] ON = new byte[] { 0x01 };
    PS3.SetMemory(0x018C6904, ON);
    byte[] GREEN = new byte[] { 0x4F };
    PS3.SetMemory(0x018C69D4, GREEN);
    Grey :
    Code:
    byte[] ON = new byte[] { 0x01 };
    PS3.SetMemory(0x018C6904, ON);
    byte[] BLUE = new byte[] { 0x4F };
    PS3.SetMemory(0x018C69D8, BLUE);
    Black Weapons :
    Code:
     byte[] ON = new byte[] { 0x01 };
    PS3.SetMemory(0x018C6904, ON);
    byte[] BLUE = new byte[] { 0x5F };
    PS3.SetMemory(0x018C69D0 , BLUE);
    byte[] BLUE1 = new byte[] { 0x5F };
    PS3.SetMemory(0x018C69D4, BLUE1);
    byte[] BLUE2 = new byte[] { 0x5F };
    PS3.SetMemory(0x018C69D8, BLUE2);
    Purple :
    Code:
     byte[] ON = new byte[] { 0x01 };
    PS3.SetMemory(0x018C6904, ON);
    byte[] BLUE = new byte[] { 0x4F };
    PS3.SetMemory(0x018C69D0, BLUE);
    byte[] BLUE1 = new byte[] { 0x5F };
    PS3.SetMemory(0x018C69D4, BLUE1);
    byte[] BLUE2 = new byte[] { 0x4F };
    PS3.SetMemory(0x018C69D8, BLUE2);
    Yellow :
    Code:
    byte[] ON = new byte[] { 0x01 };
    PS3.SetMemory(0x018C6904, ON);
    byte[] BLUE = new byte[] { 0x3F };
    PS3.SetMemory(0x018C69D0, BLUE);
    byte[] BLUE1 = new byte[] { 0x3F };
    PS3.SetMemory(0x018C69D4, BLUE1);
    byte[] BLUE2 = new byte[] { 0x5F };
    PS3.SetMemory(0x018C69D8, BLUE2);
    Ice Color:
    Code:
    byte[] ON = new byte[] { 0x01 };
    PS3.SetMemory(0x018C6904, ON);
    byte[] BLUE = new byte[] { 0x4F };
    PS3.SetMemory(0x018C69D4, BLUE);
    byte[] BLUE1 = new byte[] { 0x4F };
    PS3.SetMemory(0x018C69D8, BLUE1);
    Brown :
    Code:
     byte[] ON = new byte[] { 0x01 };
    PS3.SetMemory(0x018C6904, ON);
    byte[] BLUE = new byte[] { 0x5F };
    PS3.SetMemory(0x018C69D4, BLUE);
    byte[] BLUE1 = new byte[] { 0x5F };
    PS3.SetMemory(0x018C69D8, BLUE1);
    Light Green :
    Code:
    byte[] ON = new byte[] { 0x01 };
    PS3.SetMemory(0x018C6904, ON);
    byte[] BLUE = new byte[] { 0x4F };
    PS3.SetMemory(0x018C69D4, BLUE);
    byte[] BLUE1 = new byte[] { 0x5F };
    PS3.SetMemory(0x018C69D8, BLUE1);

    All Client :
    Name in Game : 0x110d60c
    Client interval : 0x3980
    God Mode:
    Code:
     0xfca41e - On : 0xff, 0xff, 0xff, 0xff, Client Interval : 0x280 
    Full Ammo :
    Code:
     Interval : 0x3980
    0x110a6a9 : 15, 0xff, 0xff, 0xff
    0x110a629 : 15, 0xff, 0xff
    0x110a691 : 15, 0xff, 0xff, 0xff
    0x110a619 : 15, 0xff, 0xff
    0x110a6cd : 15, 0xff, 0xff
    0x110a6c0 : 15, 0xff, 0xff
    0x110a69c : 15, 0xff, 0xff
    0x110a6c0 : 15, 0xff, 0xff
    0x110a6b4 : 15, 0xff, 0xff
    Explosive Bullets :
    Code:
    0x110a773 :  0xc5, 0xff    interval Client : 0x3980
    All Perks :
    Code:
    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 12, 0x30, 0x8e, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 7, 0xff, 0, 0, 0, 0, 0, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff
    0x110a73f , Interval Client : 0x3980
    Wallhack :
    Code:
    0x110a297 ON :0x09 , Off : 0x00 - interval : 0x3980
    UFO :
    Code:
    0x110d87f - On :  0x02   OFF : 0x00 Interval Client :0x3980

    Special Ops :
    Stats :
    Experience Points: 0x018814f1
    Level50: F4 35 21
    Level 0: 00 00 00
    Kills : 0x01881591
    Juggernaut Kills : 0x01881595
    Headshots: 0x01881599
    Vagues: 0x018815a5
    Misses: 0x0188159D 01 00 00 00
    Hits: 0x018815a1 FF FF FF 0F
    Modz :
    Name In Game (Host): 0x012320BC
    Lobby Name: 0x01827EA4
    Client Name:
    Code:
    Client 0: 0x012320BC
    Client 1: 0x0123D184 
    God Mod:
    Code:
    64 FF FF FF FF - On
    00 00 00 64 00 - Off
    Client 0: 0x010EEC28
    Client 1: 0x010eee9c
    Teleport:
    Code:
    Client 0: 0x012272F4                                           
    Client 1: 0x012323BC                                                                                                     
    44 2E F9 1A 43 CC E6 66 C4 7D CA 2F 00 - Kill                 
    43 BB B8 47 42 66 0B FD C2 D3 C0 02 00 - Teleport down the map 
    44 2E F0 9A 43 CC E6 66 42 8B C4 B2 00 - Back to map           
    44 2E F9 9A 43 CC E6 66 45 0E 63 AD 00 - Teleport To Sky 
    Visions:
    Code:
    Client 0: 0x012272ea
    Client 1: 0x012323b2
    Values:
    00 00 - Normal/Defualt
    00 12 - Snake Mod
    00 15 - Unbeaten Mod (Its Not Vision , Its on the Vision offset But its not a Vision)
    40 00 - Hardcore Mod
    00 99 - Thermal
    00 FD - Thermal + Unbeaten Mod
    70 FD - Thermal + Unbeaten Mod + Hardcore Mod
    90 00 - Red Vision
    90 15 - Red Vision + Unbeaten Mod
    70 15 - Red Vision + Unbeaten Mod + Hardcore Mod
    AA 00 - Worm Vision
    AA 15 - Wrom Vision + Unbeaten Mod
    CA 15 - Worm Vision + Unbeaten Mod + Hardcore Mod
    Ultimate Clips:
    Code:
    FF FF FF - Ultimate Clips
    00 00 00 - No Ammo
    Client 0:
    Primary Ammo: 0x01227631
    Secondary Ammo: 0x01227649
    Lethal Ammo: 0x012276b5
    Tactical Ammo: 0x012276c1
    Claymore Ammo: 0x012276d9
    C4 Ammo: 0x012276e5
    Client 1:
    Primary Ammo: 0x012326f9
    Secondary Ammo: 0x01232711
    Lethal Ammo: 0x0123277d
    Tactical Ammo: 0x01232789
    Claymore Ammo: 0x012327a1
    C4 Ammo: 0x012327ad
    Lock Controller:
    Code:
    Client 0: 0x012272ef
    Client 1: 0x012323b7
    01 - On
    00 - Off
    Kick:
    Code:
    Client 0: 0x012272ef
    Client 1: 0x012323b7
    04 - FF will kick the Client from the game
    Real Inffintie Ammo:
    Code:
    FF FF FF - Ultimate Bullets & Clips
    00 00 00 - No Ammo
    Client 0:
    Primary Clips Ammo: 0x01227631
    Secondary Clips Ammo: 0x01227649
    Primary Bullets Ammo: 0x012276cd
    Secondary Bullets Ammo: 0x012276d9
    Lethal Ammo: 0x012276b5
    Tactical Ammo: 0x012276c1
    Claymore Ammo: 0x012276d9
    C4 Ammo: 0x012276e5
    Client 1:
    Primary Ammo: 0x012326f9
    Secondary Ammo: 0x01232711
    Primary Bullets Ammo: 0x01232771
    Secondary Bullets Ammo: 0x01232795
    Lethal Ammo: 0x0123277d
    Tactical Ammo: 0x01232789
    Claymore Ammo: 0x012327a1
    C4 Ammo: 0x012327ad
    All Perks:
    Code:
    Client 0: 0x01227788
    Client 1: 0x01232850
    FF FF FF FF FF FF FF FF FF FF - All Perks
    00 00 00 00 00 00 00 00 00 00 - No Perks
    Extended Mags :
    Code:
    Client 0: 0x0122778a
    Client 1: 0x01232852
    FF - Extended Mags
    00 - Regular Clips
    Rapid Fire :
    Client 0: 0x0122778b
    Client 1: 0x01232853
    FF - On
    00 - Off
    Tactical Icone:
    Code:
    Client 0: 0x012277DB
    Client 1: 0x012328a3
    Lethal Icone:
    Client 0: 0x012277d7
    Client 1: 0x0123289f
    00 - Defualt
    01 - Dog
    11 - Predator Missile
    14 - Granade
    FF - No Icone
    D-Pads Icones:
    Client 0: 0x012277DF
    Client 1: 0x012328a7
     
    16 personnes aiment ça.
  2. Kalix59

    Kalix59 Premium Membre

    Hors Ligne
    Merci beaucoup pour cette release (y)
     
  3. skaut

    skaut Membre

    Hors Ligne
    Merci du partage negro :troll::troll: GG :eek:k:
     
  4. Its Bold ™

    Its Bold ™ Membre

    Hors Ligne
    Bien joué la nouveauté pour les opérations je vais le mettre ;)
     
    2 personnes aiment ça.
  5. Modz-Eraz

    Modz-Eraz Membre

    Hors Ligne
  6. MOD

    MOD Membre

    Hors Ligne
    Merci beaucoup !!!
     
  7. Koutedar

    Koutedar Membre

    Hors Ligne
    Merci, très complet : )
     
  8. poissondina

    poissondina Membre

    Hors Ligne
  9. Tigge

    Tigge Membre

    Hors Ligne
    MERCI DU PARTAGE :D
     
  10. NeykohMoDz

    NeykohMoDz Premium Membre

    Hors Ligne
  11. iHαx † Mαssiliα

    iHαx † Mαssiliα Membre

    Hors Ligne
  12. Whyzen

    Whyzen Membre

    Hors Ligne
  13. FGH™ Trinity

    FGH™ Trinity Premium Membre

    Hors Ligne
  14. Decoy MoDz

    Decoy MoDz Premium Membre

    Hors Ligne
  15. Bartz

    Bartz Membre

    Hors Ligne
  16. HerO0z

    HerO0z Membre

    Hors Ligne
  17. Weizh

    Weizh Membre

    Hors Ligne
    ici on retrouve tout ce que veux , merci sidradi :heart:
     
  18. XbxCon94

    XbxCon94 Premium Membre

    Hors Ligne
    merci :) avez vous ces adresses pour xBox ?
     
  19. Craf Lobby Modding

    Craf Lobby Modding Membre

    Hors Ligne
    merci, comment on fait pour les utilisé ?
     
  20. Sky Modz

    Sky Modz Membre

    Hors Ligne
    Tout sa pour 1.24 ? merci :D
     

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