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Black Ops 2 - Camo Bytes + C# [1.18]

Discussion dans 'Call of Duty : Black Ops 2' créé par Modz-Eraz, 10 Août 2014.

  1. Modz-Eraz

    Modz-Eraz Membre

    Hors Ligne
    salut a tous , c'est Modz-Eraz

    je vous release les bytes de chaque camouflages

    Code:
    //
                           
                            public static class Cammo
                            {
                            public static class Local
                            {
                                //Primary = G_Client + 0x2DB
                                //Secondary = G_Client + 0x2BF
                                public static uint Primary = 0x01781203;
                                public static uint Secondary = 0x017811e7;
                            }
                            public static class Online
                            {
                                //Primary = G_Client + 0x287
                                //Secondary = G_Client + 0x26B
                                public static uint Primary = 0x017811af;
                                public static uint Secondary = 0x01781193;
                            }
                                public static class Camos
                                {
                                    public static byte[] None = { 0x00 };
                                    public static byte[] DEVGRU = { 0x01 };
                                    public static byte[] A_TACS_AU = { 0x02 };
                                    public static byte[] ERDL = { 0x03 };
                                    public static byte[] Siberia = { 0x04 };
                                    public static byte[] Choco = { 0x05 };
                                    public static byte[] Blue_Tiger = { 0x06 };
                                    public static byte[] Bloodshot = { 0x07 };
                                    public static byte[] Ghostex_Delta_6 = { 0x08 };
                                    public static byte[] Kryptek_Typhon = { 0x09 };
                                    public static byte[] Carbon_Fiber = { 0x0A };
                                    public static byte[] Cherry_Blossom = { 0x0B };
                                    public static byte[] Art_Of_War = { 0x0C };
                                    public static byte[] Ronin = { 0x0D };
                                    public static byte[] Skulls = { 0x0E };
                                    public static byte[] Gold = { 0x0F };
                                    public static byte[] Diamond = { 0x10 };
                                    public static byte[] Elite = { 0x11 };
                                    public static byte[] CE_Digital = { 0x12 };
                                    public static byte[] Jungle_Warfare = { 0x13 };
                                    public static byte[] Chamelion = { 0x14 };
                                    public static byte[] Benjamins = { 0x15 };
                                    public static byte[] Dia_De_Muertos = { 0x16 };
                                    public static byte[] Graffiti = { 0x17 };
                                    public static byte[] Kawaii = { 0x18 };
                                    public static byte[] Party_Rock = { 0x19 };
                                    public static byte[] Zombies = { 0x1A };
                                    public static byte[] Viper = { 0x1B };
                                    public static byte[] Bacon = { 0x1C };
                                    public static byte[] Ghost = { 0x1D };
                                    public static byte[] Cyborg = { 0x1F };
                                    public static byte[] Dragon = { 0x20 };
                                    public static byte[] Aqua = { 0x22 };
                                    public static byte[] Breach = { 0x23 };
                                    public static byte[] Glam = { 0x25 };
                                    public static byte[] Rogue = { 0x26 };
                                    public static byte[] Pack_A_Punch = { 0x27 };
                                    public static byte[] Dead_Man_Hands = { 0x28 };
                                    public static byte[] Beast = { 0x29 };
                                    public static byte[] Octane = { 0x2a };
                                    public static byte[] Weaponized_115 = { 0x2b };
                                }
                            }
    crédit : NGU
    merci a vous et bonne journée
     
  2. Swariox

    Swariox Membre

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  3. poissondina

    poissondina Membre

    Hors Ligne
    sa sert a koi merdi de repondre
     
  4. ItzShelbae

    ItzShelbae Membre

    Hors Ligne
    Merci du partage c'est cool de votre part
     
  5. Arsh0z

    Arsh0z Membre

    Hors Ligne
    On en fait quoi de ses codes ?
     

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